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This probably is basic to some, but how can you create a SINE ICE Tree for an object and control how high the peaks are ?
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I’m trying to create a simple SINE ICE Expression. This is what I have so far, for my ICE Tree but it’s not working as I don’t know what to connect the last node to, to make it work.
(I hope the image showed up if not clickHERE)
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In your example of the grid with the SINE wave, I’m having a problem and it’s fairly straight forward.
You are getting Grid.Local.Pos.Y. Using the mini-explorer, to select the the Local.Pos.Y of the sphere I have in my scene,and dragged it onto the ICE Tree window. The problem is for that node my value slot for that specific node is not vector but scalar.
How did you get the value slot on the Get.Grid.Local.Pos.Y node to be a vector ?
I’ve even tried typing it in, with no luck.
Thank You.
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FalconCrest 17 November 2009 09:16 AM
You are getting Grid.Local.Pos.Y.
Nope. I get grid.kine.local.pos, which is a 3d vector.
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In my case, I want to apply it to, two bones each bone is offset as in animation where there is overlapping, but using SINE, so I don’t have to have it as a clip in the mixer, cycling which gives me snapping between each cycle block.
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I tried something else, but it didn’t work.
GetData <for the Y Orientation of the bone> plugged it into a SINE node, plugged the SINE node into a Multiply node, then plugged that into a SetData and setting the data for the same as I used for the GetData.
Unfortunately after plugging that into the ICETree most of the ICE Tree got an error, that didn’t work :)
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I give up, I can’t seem to figure this out.
Author: FalconCrest
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| Replied: 19 November 2009 03:37 AM
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