Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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EaseInCondition
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  • Location: Toronto, Ontario
  • Total Posts: 1006
  • Joined: 07 June 2009 05:56 PM

I’m working on another ICE Tree, for the same project.  The purpose of this ICE Tree is if the object is inside some geometry the amplitude of the lattice is 1 if not the amplitude of the lattice is 0, with one exception it eases in and ease out of the amplitude.  Instead of the condition going from 0-1 it gradually eases into 1 and the opposite, with the fcurve controlling the easing in and easing out.  Attached is a rough ICE Tree that I came up with.



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I want to know if this is even possible in ICE. If I have to go another route ?



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How can I get the distance between a lattice and a object.  GetDistanceBetween for the pointposition on the lattice and the pointposition on the object is vector but I can’t feed both into GetDistanceBetween, am I in the right direction atleast ?



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