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I am a ice beginner and this is killing me. I am sure it is something simple and I can't find the answer. Please help!
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  • Total Posts: 6
  • Joined: 13 May 2009 12:16 AM

How do you get particles to take on the color of the texture map and stick to it when being emitted from a different geometry object.  Is there a tutorial or demo scene anyone can point me to. I haven’t been able to find any.  I think my problem comes in when setting the color particles on emission and getting the stick to location or something along those lines.

Basically I can make it all happen, except for the last part getting the particles to take on the color of the texture map applied to a grid that they are sticking to.

Thanks for any help you can offer.
Please let me know if you would like any specific information.

Sincere thanks,

John



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check out these tutorials from Letterbox

http://vimeo.com/27055572

or maybe this is what you want?



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