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How do you get particles to take on the color of the texture map and stick to it when being emitted from a different geometry object. Is there a tutorial or demo scene anyone can point me to. I haven’t been able to find any. I think my problem comes in when setting the color particles on emission and getting the stick to location or something along those lines.
Basically I can make it all happen, except for the last part getting the particles to take on the color of the texture map applied to a grid that they are sticking to.
Thanks for any help you can offer.
Please let me know if you would like any specific information.
Sincere thanks,
John
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check out these tutorials from Letterbox
http://vimeo.com/27055572
or maybe this is what you want?
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