Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / ICE - Interactive Creative Environment / ICE particle caching problem
  RSS 2.0 ATOM  

ICE particle caching problem
Rate this thread
 
53858
 
Permlink of this thread  
avatar
  • Total Posts: 6
  • Joined: 14 September 2010 04:49 PM

I have rendered the same passes of the same scene in 2 different machines. They are ICE particles being deformed by a lattice, and I noticed that the renders on both machines are slightly different, even though the overall animation is the same, when--for example-- both RGB passes are placed one on top of the other in comp, there are a few frames that they don’t match up… Does anyone know why is this happening? The particles are cached through the environment before being set to render.



Replies: 0