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Hi there,
Really stuck on this and it’s wrecking my head, I know there must be a way....
I’m trying to achieve the trail type effect in the pic attached. I have set it up different ways each becoming
null and void for different reasons. I think it best to use texture maps on ICE -strands. So I just need to be able
to control the mapping on the strands generated.( I need to have once texture repeating down the generated length).
The effect needs to exist in place and not move once generated, texture must not slide with growth of strands.
I know it’s to do with attributes access in the render tree, which I’m a bit lost in. I think the dynamic generation of the strands
is causing me problems too…
I would really be grateful for any help…
thks.
Alan.
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