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Alright, I’m going to hit someone with a ICE compound, I want to know if an ICE tree can be created that just with UV applied to the object on (for example) a metal object all the corners and edges of the object have a worn out paint look applied to those edges\corners automaticlly ? And you can adjust the look of the worn out paint look via the render tree.
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You can try to create that in the render tree. A mixer node with Ambient occlusion driving the weight...That can be saved out as a shader compound
just a quess
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Oh, right I could do it that way. Thank you.
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ICE would make it much faster by using the technique Helge Mathee uses to fake ambient occlusion in real time
http://www.vimeo.com/1472943
Just use the occlusion values to drive an alpha channel in your rendertree
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It is not bad, but not fully what I’m after. I suppose the AO map on a mix node would have to do.
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