|
oh,merge some poly with disconnect edges is fun things......
The step:
1,I get a fragment picture,and make some curves form it,the curves had some point tgether and looks had some same edges.then “curves to mesh” and do something to get hard edges,then disconnect the hard edges,why not user that xsiShatter_v3-0.vbs? that is great but cannt get same numbers point at the Cross edges and cannt
made the edges hard.
there my question is:
a, Is there Such a right?
2,Then merge those fragments,and use ice point cloud deform the fragments some point use point cloud distance. i get 4 curves form the fragments and let the point cloud flow alond,when used “Emit from **”,the particles cannt work well from each curves,so i add point 4th in the ice tree,when i key uv loccation let the point go flow U of the curves,
Suddenly it go and turn 180C,go and go,Suddenly turn back......
there my question is:
b,how to let each particle go flow alond each curve?For example 4 points ,4 curves?
c,can the point go with right direction?
d,some deform fragments Next to the curves,had same ice node,i paste and link more than ten times,What a convenient way to complete?
3,other point cloud Let falling objects
e,in the test,if i want the fragment falling start at 30 frames,How to do ?
What are you thinking?
Good luck,Ths!
|