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I’ve improved what I had worked on before with strands moving around ontop of geometry. Before I found with turbulizing the position points often got stuck on the same loops - so I copied what was going on inside there simply using a Turbulance node and it seems to not have that problem!
Also I used ‘Generate Strand Trails’
[vimeo]4285420[/vimeo]
The Main tree:
[URL="http://www.flickr.com/photos/simonreeves/3468397734/sizes/o/"]

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Chaning the Fcurve input for shape of the strand over its age
[URL="http://www.flickr.com/photos/simonreeves/3467583669/sizes/o/"]

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New turbulance!
[URL="http://www.flickr.com/photos/simonreeves/3467583639/sizes/o/"]

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Same on another object (pretty much)
[vimeo]4291779[/vimeo]
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GREAET!!! Can you share a compound?
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