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Offsetting particles along surface normal?
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  • Total Posts: 10
  • Joined: 09 January 2009 08:53 AM

Hi there,

how would I be able to offset particles along the normals of the surface they sit on by a certain value?

I am a complete ICE noob slowly making progress, but I just can’t figure this one out. You guys have any tips, hints or starting points?

Thanks a lot!
tom 8)



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  • grahamef
  • Posted: 23 April 2009 08:36 AM

Use a Get Closest Location on Geometry node.
Plug the output from that into a Get Data ("PointNormal").
Multiply that by a scalar—however much you want to offset.
Get Particle Position and plug both values into an Add node.
Plug the result into Set Particle Position.

EDIT: Corrected attribute name (PointNormal instead of Normal).



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