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Problem with strands and caching
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  • PhilM
  • Posted: 21 February 2011 09:40 AM
  • Total Posts: 3
  • Joined: 01 October 2009 09:36 AM

Hi, I’m facing a very annoying problem. Every single time I cache strands using the cache on file node, I can’t read the end product of the cache in a scene that contains any object named like the original emitter (unless the object is of a different type, nurbs vs mesh for example) without a fatal error occuring.

This is very troublesome because it implicates the impossibility of caching and reading back the cache in the same scene, or even in a scene with the same asset.

Has anybody else experienced this? Any way to fix it apart from renaming?

thanks for any info you might have..



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