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There seems to be a little mix-up between my own first explanation and StephenBlair’s approach. If you plan to use the “Lagoa Phase ID”, which you must in this case: State ID won’t help you, I’m afraid, you don’t have to set any data (Lagoa does this for you). Setting the ICEAttribute explicitly would only be needed, if you were planning to use a custom ICEAttribute, like in my original approach.
This “Lagoa Phase ID” however returns an integer, so reading it with a Boolean Attribute Shader won’t work, you must use an Integer Attribute Shader for that. After you’ve gotten this Integer safely into the Render Tree you’d have use the conversion nodes to turn them into a Boolean. There is no “Integer to Boolean” conversion, so you’d have to use the “Integer to Scalar” followed by the “Scalar to Boolean” node…
Author: Hirazi Blue
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