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| Help with Texturing the Noesis Dynamite Tut
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I just got XSI mod tool and have been going through the tutorials. I am stuck in the Dynamite Modelling first tutorial where you have to do the final skin for the dynamite. I make a render map, delete the old texture clusters, select the object, and click textures> add image, but it throws me an error dialog saying “Texturing: the preset(s) could not be applied to this selection”. I have been able to follow the tutorials so far, but this one step is vexing me. Any help on workarounds or information on what I did wrong would help.
Apologies if this post is in the wrong place, or the picture is to big.
Here is a picture of the error:

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Wow, slow board.
Can anyone tell me if this error would be because of the model, or the textures? Did i merge the models wrong, and that is why it cannot add the texture, or is it a selection issue, or a texturing thing? Is this a common issue with XSI?
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You’d probably get faster results switching Modtool to XSI ‘pro’ mode, I think a lot of us are more familiar with the workflow and information that UI presents.
Mind uploading the scene so I can fiddle around?
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Heres the scene: http://www.garrysmod.org/downloads/?a=view&id=60595
It’s in .zip format on the garrysmod file sharing website, because I don’t have any other way to upload files.
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It seems to lack a material. Give it a phong or a lambert and you should be good to go
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I’m sorry, I’m kinda a noob at this. How would I add a phong?
And is a material different than a texture, which I am trying to add?
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In XSI Pro mode, [B]get[/B]>[B]material[/B]>[B]phong[/B]
Doesn’t seem that is an option though looking at the screenshots of the default Modtool layout. There is a chance [B]Modify[/B]>[B]Materials[/B] might do it. If not, hit ‘[B]7[/B]’ and hope it opens the Render Tree. From there bring in a Phong or Lambert Node ([B]Nodes[/B]>[B]Illumination[/B]) and connect it to the material like so.

And yeah, a material is different than a texture. Materials are basically containers that hold all the information which alters an object’s look and feel. So you pretty much end up assigning the texture to the material, and assigning the material to the object.
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