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As I was working on tutorials on how to make a model of a body, I spotted a flaw in my skills. I wasn’t using the right command to add more subdivisions to my object.
I tried to smoothing command, or the command that let’s you add or take away subdivisions in order to clean a mesh up from Z-Brush (think I spelled that wrong...). But not what I need for modeling my character.
I would also like to know which way is better to make a body. I think a cylinder is better, (Mainly because a tutorial dumb-ed it down for me) or you can, as it said, “make things harder on yourself and use a cube.
Please help, and thank you.
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