I’m picking up Softimage after a hiatus of quite a few years so that makes me a n00b to this forum, but hopefully I’ll get to contribute more as I pick it up again!
I was wondering if any of you, have any thoughts or ideas on how to solve a problem I’m stuck on:
Using a single, template character mesh I’m going to unwrap a grayscale texture map.
The real challenge I’m trying to solve is how to deform areas of the character mesh, based on the strength of its grayscale texture map?
That is, if you paint the texture map’s belly and thighs dark black, then the mesh will deform to look like a fat man and if you paint the texture map’s forearms and chest dark, the mesh will look like a body builder.
Is there any existing tools to enable this with enveloping or ICE?
Or does anyone have any ideas on how to create this?
The solution has to use the grayscale texture map as a basis for deformations.
Any help would really help get me started as I’ve been stuck on the solution for a while.