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How to make Aluminum?
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  • Adman
  • Posted: 27 February 2008 08:18 AM
  • Total Posts: 34
  • Joined: 27 February 2008 04:13 PM

Can anyone suggest a step by step method for creating an aluminum material/texture. This will be for a soft drink can without any labels. Please go easy as I’m still a newbie.



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for create the alluminium u can use an alluminium texture that you can find in internet… just apply that on your 3d model… or not? :ph34r:



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  • Adman
  • Posted: 27 February 2008 11:09 PM

Can you recommend a site that has such a texture? I’ll look again…



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  • patrick.n
  • Posted: 27 February 2008 11:24 PM

You’ll be better off taking a good look at the kind of can you want to make and working out what gives it its aluminiumness. Lighting, environment and diffuse reflectivity will give you more than an off the shelf texture.
Patrick



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Hey!
Try to combine a texture as Adman suggested (i’m using this grate website) and a more complex shader like t2s illumination that have some nice presets to use as a starting point. Also lighting and reflections are very important as patrick.n said.
Find a good reference can help a lot also!



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  • Adman
  • Posted: 27 February 2008 11:35 PM

Thanks. I’ll check those links out. I’ve been fooling with trying to create a realistic aluminum material/texture for my soda can model, but I’m not satisfied and I’ll keep digging.

I was hoping that someone might offer a step by step procedure for creating such a thing. I’m very much in the learning stage.



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  • Adman
  • Posted: 27 February 2008 11:40 PM

[quote=Adrian Lazar;1079]Hey!
Try to combine a texture as Adman suggested (i’m using this grate website) and a more complex shader like t2s illumination that have some nice presets to use as a starting point. Also lighting and reflections are very important as patrick.n said.
Find a good reference can help a lot also!

Those are great links, btw. Thanks!



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  • Adman
  • Posted: 28 February 2008 01:35 AM

Fwiw… I went back to square one and used the platinum preset and adjusted the color and ambient to .713 and .762alum3.jpg.  It also has an hdri image applied.

I am experimenting with additional shaders… blinn, ambient occlusion, dielectric, etc.

Yesterday I tried to apply a dielectric shader but the options on the blinn were grayed out. Why?



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  • Reini
  • Posted: 28 February 2008 03:34 AM

Use an architectural material!

Reini



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  • Adman
  • Posted: 28 February 2008 04:14 AM

Alum4.jpg



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  • Adman
  • Posted: 28 February 2008 04:18 AM

On the above, I used an aluminum texture I found and adjusted the specular.

I don’t really see evidence of the texture so I’ll fool with it some more. This is how it stands for now.

I’ll google “architectural texture” to see what you are referring to. ??? (I’m a newbie—I’m not a full-time animator by any means).



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