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I have no idea of why the “color wheel” graphic is showing through as if the part is transparent… but here is a current render, fwiw. (lots of work left)

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This is rendering with Softimage XSI??
Fillets are very important for shows specular running over surface, specially on close-up.
My advice is which you activate property by property for control independently. For example deactivate, specular, tranaparency, reflection, translucency and self-luminosity, and working with diffuse. When you are satisfied with diffuse, activate specular and adjust it, then activate reflection, etc.
When you have more experience with a same shader, you can manipulate a combination of properties at same time with precision.
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Yes, render (region) with Softimage|xsi 6.02.
My immediate problem is getting rid of the apparent transparency of the objects. I have turned off transparency everywhere I can find a setting for it in the material manager render tree.
Maybe it has something to do with the texture projection?
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H’mm the image is on both sides of the object. How do I get rid of it on the bottom of the disk? Back to the help files…
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Got rid of the transparency by just dragging a platinum material preset to it.
Still don’t understand how to get rid of the projection on the bottom of the disk.

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Fwiw… and to provide an “audit trail"… I figured out why it was on both sides… I believe it was part of the material instead of projecting on the material via a texture map. Anyway, here is the fix…

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Any suggestions or tips on adding condensation to the can to make it look more realistic?
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