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other way then loft?
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  • Total Posts: 47
  • Joined: 23 December 2008 02:12 PM

I want to make a trophy where each vertical edge has a certain amount of points, (they will differ between 5 and 28).

Here’s a example where one edge has 5 to make a bit more clear what i want.
example2q.png

By the image above it’s done by hand. i only don’t want to it that way cause i don’t like the positions and it’s shit to do.

If i make a curve that has the smooth detailed outline of one edge then i can select it, then “create” curve > fit on curve and i get the desired result cause i can give it 4 points for example. Here’s a image to show, (i don’t show the full circle cause it’s harder to look at).

curve.png

I only need polygons between them, if i loft them i get this:
noww.png

As you can see it creates extra vertexes for the loft.

what i want is this(no extra vertexes)
howiwant.png

I did that by hand but it’s really hard cause i have to select the curves all the time to see where the vertexes are where i want to snap to. And this is just a simple shape, the shape i want is a bit more complex.

So is there a other way to achieve this?



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Why not just create one curve and loop them around?



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