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Possible to merge two meshes with existing UVs/Textures and shapes without losing these data?
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  • Magian
  • Posted: 24 October 2009 04:01 PM
  • Location: West Virginia
  • Total Posts: 15
  • Joined: 23 December 2008 08:21 PM

Is it possible to merge a head with UV/Texture and shape data with a body that has UV data without losing these data?

I’ve searched for how to set up multiple UVs in the Help file but I still don’t know how to do it.  I don’t think GATOR will transfer attributes to a cluster or polygon selection.

I know I can reposition the UVs before the merge so that they don’t overlap after the merge and then check to keep UVs during the merge process.  However, I would like to be able to do this without having to reposition the UVS.  I would like the head to still be able to take advantage of a full texture space and I want the same for the body.

Is any of this doable?  If someone could just point me in the right direction I would really appreciate it.

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EDIT:

For some reason it is working now.  I went through the merge procedure several times before it finally worked correctly.  Strangely, the position of the head relative to the body did seem to make a difference.



Replies: 1
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I do it all the time using Merge. You just have to make sure you hit the merge button for “Materials,UVs,Vertices,..”
that is in the Merge Meshes pop-out.

Author: altwolf

Replied: 08 January 2010 10:45 AM  
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  • Cryrid
  • Posted: 03 November 2009 07:05 AM

I know I can reposition the UVs before the merge so that they don’t overlap after the merge and then check to keep UVs during the merge process.  However, I would like to be able to do this without having to reposition the UVS.  I would like the head to still be able to take advantage of a full texture space and I want the same for the body.

If you use GATOR’s merge Materials/UVs option (in the merge PPG), it should transfer the UV’s and materials automatically. The UVs may look like an overlapping mess, but with each cluster using its own material/texture, the end result will look right.



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