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[quote=Projectghost2501;3762]i know this may be insulting your intelligence so please don’t take offence if you have or haven’t tried this stuff but have you tried freezing the model once you’ve applied the shrink wrap? or you could try setting neutral pose on the mesh that has the shrink wrap applied to it. Also you might be in the wrong translation type selected (view, COG, Global, Local, etc). Also make sure you don’t have any animation lying around on there as that may have an effect.
Like i said this is probably stuff you’ve tried but thought i’d throw in my 2 cents ^^
Hi,
Nope you are not offending me or insulting my intelligence in anyway, after all if I was smarter then this would be working for me.
Well, let me outline what I am doing....
1. brought in a high res obj file into XSI, about 250K polygons, open manifold.
2. After import it was pretty huge, so I scaled it down to a more reasonable size, roughly 3 SI units.
3. Rotated the mesh so that it faced the proper direction in the view ports.
4. Froze all transforms - mesh now zeroed out.
5. created a polygon grid, rotated it 90 degrees, translated it out so that it would be just slightly in front of my mesh.
6. Selected the grid, froze all transforms, nice and zeroed out.
7. With grid selected, switched to shape animation construction mode.
8. Deform>Shrinkwrap and picked high resmesh and then ended pick session.
9. Tried several options, nearly all seemed to create havoc with the grid with the exception of follow normals; so I will go with that.
10. Switch modeling construction mode.
11. Enable tweak tool (note I am working in the perspective view) in the “view” mode (not cog, not local, etc.)
12. Try to move some points.... and whoa.... it is crazy weird. First off there is lag but when stuff starts moving it is simply crazy. The grid acts like it’s made of springs, if I move a single point other points surrounding it try and compensate in some way. If I move a point some of the others seem to scale or translate in strange or unpredictable ways.
Oh and NO… before you ask I do not have the proportional tool enabled.
BTW - I have no animation or other keys set or stored.
I’ve got no idea why this is happening but it seems like some kind of a bug. Perhaps the shrink wrap op does not like large meshes or perhaps the fact that it’s an open manifold mesh is making it act crazy.
I will have to test this with a closed, watertight mesh to see if that makes any difference but if anyone has any further ideas… well, that would be great because I can’t make this work at all.
Thanks.
Inge
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