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I’m trying to model a room in Softimage 2011 for a class project. The only problem is that I learned how to model rooms in Lightwave. I would start with a cube, invert the polys and could see through the other side, but in Softimage I see black blocks. what is the normal way the most softimage user would start modeling a room?
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No you don’t have to invert polygons of your cube to see the interior parts. In display options>performance tab you can find “backface culling” option. Turn it on and you will see inside poligons of your mesh. Also here is the scripts for easily accessing the culling options.
To enable it: SetValue("Views.*.*.camdisp.culbackface", true, null);
To disable it: SetValue("Views.*.*.camdisp.culbackface", false, null);
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