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I am playing around with Softimage for the first time and I am trying to create a DirectX shader and have it visible in the realtime shader viewport. I can create a shader that simply diffuses everything to green and it will display fine in the viewport. Where I am having problems is when I select just a single polygon and apply a DirectX shader to it, simply shading it to blue. When I do that it creates a cluster under the mesh object that shows the applied material. When shown in the viewport, where there should be a blue polygon on a green cube, all I get is a green cube with a polygon completely missing. Where the blue polygon should be (or at least where I think it should be) it is not rendering the polygon at all. I know the shader is not the problem, because the shader setting the single polygon to blue is the same shader that sets the rest of the cube to green.
Am I going about this the correct way? I read through all the docs on DirectX materials and all the Cluster information I could find an nothing really talks about this. Well, at least nothing I found. Any info is appreciated.
Thanks!
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