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Anyone knows if is possible translate or “remake” the RT materials of Zbrush into XSI ?
or some doc or tuto about RT shaders for SOFTIMAGE | XSI ?
thanks for advance,
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I got a big fish with several fins. For the enveloping I’d like to envelope first the main body with the main bones and then envelope the fins with another group of bones. I’d like to work this way to prevent the small bones to influence the areas of the main body and vice versa. Is there a way to do this or how do I re-weight certain areas to prevent unwanted conflicts between certain bones. I do this for the first time, so I don’t really have a clue.
handmade crystal jewelry
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I’m not sure if this is an old thread or if the timestamp is just wrong, but since spam resurrected it I’ll just add that there is are a few cgfx and directx shaders that uses a litspheres technique very similar to zbrush (at least as far as standard matcaps go, I haven’t found any that also combine the result with another diffuse texture).
I prefer IcUberShader as you can model like normal while the material is applied. If you want to better mimic a matcap created in zbrush, you’ll have to open the image clip in the rendertree and flip it vertically.
Edit: Seems the attachments don’t work. Want me to email the shaders?
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