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Hi there,
I am stuck with a problem:
When piping one of the 3D texture generators (3D_lattice, 3D_fractal, etc) into the diffuse channel of a shader I just get a plain color on the object instead of a texture.
I assume that I have to connect another node to the 3D texture generator to declare coordinates or something like this ... but the manual is talking in riddles and I simply don’t get it.
Any idea?
tom 8)
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