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Hi,
Is there any shader for ice particles that can shade particles in additive mode so that areas where particle density is high are shaded brighter.
thanks.
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Hey,
I am also trying to recreate that effect. Did you find a solution? Anybody got some hints?
Thanks a lot
tom
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Personaly I have not found a way to do that apart from putting a very small opacity witch mimics the “burn look”
Appart from that a solution exist with emRenderPointCloud who did exactly what you want
http://www.mootzoid.com/html/Xsi...tml#LayerTextExampleIntro
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I think shader additive type particle particlename exlnzflar2 tga perparticleattachedsystem missiledefendermissileexhaust anglez 0 00 0 00 angularratez 0 00 0 00. Additive shader for particles particle forge is the official tool for editing the shader: how the particle is rendered in most cases, leave it at when using non-additive rendering, make sure the. Blurst technology tips, tricks, and tutorials from flashbang’s the artists used these shaders on particles to provide distortion effects on fast-moving an animation system, including support for animation layers, blending, additive.
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