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hey guys,
ive been using xsi for 2 years now. Recently, ive been taking a class where the intructor is showing us this really awesome stuff with max. And im trying to translate the stuff to xsi.
So, im trying to bake a normal map on multiple objects at once. Is there such thing as setting a material id like in max. Where ultimapper will know not to cast an object on top of another.
Here is an example of what it looks like when i render all the objects at once. I am able to bake all the objects one at a time, buti want to be able to do them all at once.

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also, is it normal for the ao map being casted from the high poly mesh to take about an hour to bake?
I am baking all of the objects at once.
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