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can someone point me towards a tutorial on baking procedurals into bitmaps?
I have found some tutorials on baking but the are all for displacments and normals.
I have a object that is using a spatial projection on a fractal for a bump map.
Now in myaya I would have given it a a automatic UV and then told it to bake the Fractal to a file texture and it would have done it and replaced it in the shader entwork. I cannot figure out for the life of me how this is done in XSI.
Granted I’m a bit green where XSI is concerned to take it easy on me please.
Thanks
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[B]Rendermap[/B] is where you want to be looking in the manual for to accomplish this
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Ah thank you. So I was just looking for the wrong thing then. Well that explains it.
Thanks
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