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Baking Procedurals workflow?
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  • Total Posts: 167
  • Joined: 10 July 2008 11:14 PM

can someone point me towards a tutorial on baking procedurals into bitmaps?
I have found some tutorials on baking but the are all for displacments and normals.


I have a object that is using a spatial projection on a fractal for a bump map.

Now in myaya I would have given it a a automatic UV and then told it to bake the Fractal to a file texture and it would have done it and replaced it in the shader entwork. I cannot figure out for the life of me how this is done in XSI.

Granted I’m a bit green where XSI is concerned to take it easy on me please.

Thanks



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  • Tekano
  • Posted: 29 October 2008 06:46 AM

[B]Rendermap[/B] is where you want to be looking in the manual for to accomplish this



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Ah thank you. So I was just looking for the wrong thing then. Well that explains it.

Thanks



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