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A big problem is occuring when I try to mix two mia_materials in a rendertree with a mix2color or any other math node: The framebuffer output of the material only shows an unexpected result, and not a mixture of the two shaders… which makes it totally useless, when you try to make more complex rendertrees… current workaround would be to output each materials framebuffer and mask for the mix seperate, and do it in post, but that’s not really an option for many different shaders....
So, is there anyone out there, who wrote a mixer/math node which also mixes the framebuffers in a correct way?
Thank you in advance for any hints!
Cheers,
Christopher
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