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Grid Alpha
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  • Gman
  • Posted: 29 June 2008 07:55 AM
  • Total Posts: 69
  • Joined: 25 March 2008 06:20 AM

Does anyone have an example or any idea how I can used an image as a texture with a alpha channel so that the render will let the light through the image? Say like I have a grid type image with alpha that i want to use on a cylinder so it looks like mesh and the objects inside can be see through the grid or fake wire mesh created by the image?

Not sure if that explains what I wish to do.

G



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Hi Gman,

Is this what you mean?



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  • Gman
  • Posted: 30 June 2008 06:33 AM

Sarford,

Thats exactly what I mean. Thank you mega big time!
Seriously thanks.. :)

Cheers

G



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Hi Sarford,

What you’re talking about is described in the XSI Guides:

Texturing > Maps, Maps, Maps > Creating a Transparency Map

Hope that helps,

J



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  • 1nfern0
  • Posted: 30 June 2008 09:11 PM

If you have lots of overlapping objects with transparency-map, you might encounter raytrace depth issues. In this case, you might want to check sprite shader.

HTH,



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you might also find this useful:

http://kim-aldis.co.uk/drupal-6.1/RenderTreeTutorials



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  • Gman
  • Posted: 02 July 2008 07:27 AM

You guys are great! I should have looked into the help files first. so sorry.. The idea popped into my head so decided to asked the community first. I’ve been modeling for a while now XSI to Zbrush back to XSI for rendering. As what a newbie question I asked . Lol thanks again you helped me out very much..

Cheers

G



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