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Does anyone have an example or any idea how I can used an image as a texture with a alpha channel so that the render will let the light through the image? Say like I have a grid type image with alpha that i want to use on a cylinder so it looks like mesh and the objects inside can be see through the grid or fake wire mesh created by the image?
Not sure if that explains what I wish to do.
G
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Sarford,
Thats exactly what I mean. Thank you mega big time!
Seriously thanks.. :)
Cheers
G
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Hi Sarford,
What you’re talking about is described in the XSI Guides:
Texturing > Maps, Maps, Maps > Creating a Transparency Map
Hope that helps,
J
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If you have lots of overlapping objects with transparency-map, you might encounter raytrace depth issues. In this case, you might want to check sprite shader.
HTH,
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You guys are great! I should have looked into the help files first. so sorry.. The idea popped into my head so decided to asked the community first. I’ve been modeling for a while now XSI to Zbrush back to XSI for rendering. As what a newbie question I asked . Lol thanks again you helped me out very much..
Cheers
G
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