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How do you Use Same UV's for multiple objects?
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  • Total Posts: 11
  • Joined: 03 April 2010 10:14 AM

I am sorry if this is a duplicate and theres one somewhere already on the forum…

But I was wondering how to use the same UV Map for multiple objects..? For instance a Fence.. and I already have the UV’s setup for one of the planks and want to use the same UV’s to make life easier..



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I posted something similar there is supposedly a way to move UV in the TE using the bracket keys but I couldn’t get it to work.  I have an idea for using multiple UV with ease.



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I think I will just select the object and put a regular texture support on it, and apply the texture on there right then and there…



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How will that work?

Author: FalconCrest

Replied: 26 June 2011 11:37 AM  
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you apply the texture and move it around using the texture support, and when your done, you do a render map, and it will do a map of all the textures into one texture…



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Hi, you may actually solve my identical problem.

you apply the texture and move it around using the texture support, and when your done, you do a render map, and it will do a map of all the textures into one texture…

I don’t understand is when you say ’you apply the texture and move it around using the texture support‘ could you explain what you mean ? A add-on that can do this, would be beneficial but I doubt that will happen, because I request it.



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its already explained in this excellent low poly game model tutorial, teaches you the basics, as well as exporting to the source engine… http://www.moddb.com/groups/sour...dynamite-prop-integration



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There is no tutorial on the link you supplied ?

Author: FalconCrest

Replied: 28 June 2011 04:13 PM  
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Could someone explain the method that is supposedly in the link supplied ?



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