Call for Submission
NAB 2012 Best of the Best Show Reel
Submit your work today!
  • 1/3
You are here: Forum Home / Autodesk® Softimage® / Rendering / How to generate trees with opacity maps
  RSS 2.0 ATOM  

How to generate trees with opacity maps
Rate this thread
 
29725
 
Permlink of this thread   Subscribe to this thread
avatar
  • Total Posts: 4
  • Joined: 09 April 2008 02:20 AM

Hi Everybody

I am very new to XSI. Trying to create a road scene with large amount of trees using opacity maps on grids but unable to find where to put the opacity map. if i do this to refraction port then it is quiet time consuming and with limited ray depth if m not wrong.

Any help in this regard would be greatly appreciated

Thanks



Replies: 0
avatar

use the sprite shader. it handles many levels of transparency without the ray tracing overhead



Replies: 0




   
  Settings Choose Theme color: