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Hey gang.
I have a scene that has some objects in them. One such object is a grid with a constant shader and an image sequence texture applied.
When I render out the scene with high quality settings, the objects in the scene are crisp and clean, but the image applied to the grid is fuzzy.
The final render of the scene is 900x300, and the texture is 1600x1000. The support is scaled down so that it fits into a small section of the frame. So it’s not that i’m stretching the image up and thus losing quality.
Anyone know what I can check to get the texture to render out as cleanly as everything else?
Thanks
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check your clip properties for any blur or rescale, under the adjust/transform tabs.
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Thanks Patrick!
Unfortunately, that doesn’t seem to be the problem - scale is Full and blurring is only in effect when “Enable Multi-Resolution Texture” is checked which it is not.
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