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I know that this issue is common and most of you know how to deal with it but please I’m desperate.
How can I get rid of mental ray color bleeding?
In both final gather and global illumination modes?
the bleeding is present even when I use constant materials?
I tried to use Ray_Type but for no effect at all. I browsed around the net and there isn’t straight answer for XSI.
Please look at my simple scene and screenshot. What I do wrong?
I know it is possible to wipe all color bleeding but how? (besides separate render and composite as I do like a caveman)
And how the hell ray type node should be connected? I tried all variants with no success?
And one last request. If someone knows how to deal this problem with maya please tell me so not search it again for maya. (I found tutorial for max and there is no similarity with xsi imo)
I thank you in advance.

http://filebuffer.hit.bg/testRayTypeNode.zip
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hi look i dont know if this helps you but..i know that in the FG option when you activate advace options there an option call diffuse if you put that value to 0 there will be no bleeding
hope that helps
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If you have an object that you don’t want to be affected by FG then you can got to the objects material, click the indirect illumination tab and turn the color under Global illumination to black.
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Thank you very much!
You have been very helpful.
Everything works nicely.
Thanks for the tips :)
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