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Mia shader - secondary rays -Depth Problem
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  • dominikmk
  • Posted: 24 February 2009 03:48 AM
  • Total Posts: 19
  • Joined: 10 February 2009 04:17 PM

Hello

I’ve got a problem with the mia shader when i tried to create a shader for bubbles. secondary rays can’t pass over 10 surface even if i crank the setting in the Render/optimize windows.

Its ok for phong shader and T2s, but t2s is really long to render and mia shader has a nicer look then phong.

Maybe someone encounter the same problem and found a solution? please help me if u have found something.



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  • slyleb
  • Posted: 24 February 2009 07:23 AM

Hello Dominik!

Just go in the optimization tab and pump up the trace Depth under the Refraction part of the property page!..

;-)

l8r

sly



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