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Hello
I’ve got a problem with the mia shader when i tried to create a shader for bubbles. secondary rays can’t pass over 10 surface even if i crank the setting in the Render/optimize windows.
Its ok for phong shader and T2s, but t2s is really long to render and mia shader has a nicer look then phong.
Maybe someone encounter the same problem and found a solution? please help me if u have found something.
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Hello Dominik!
Just go in the optimization tab and pump up the trace Depth under the Refraction part of the property page!..
;-)
l8r
sly
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