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The painted dog in the second image looks better then the first :)
I tried to connect a weight map to the variance slot in the ICE_Painting compound but it didn’t work.
“In the attached compound I used modulo with an fcurve to get the discrete steps”
What do you mean ?
Is there any way in which you can get this wonderful compound you created (thank you) and have the option of changing the brush strokes on there appearance ?
Opacity could be achieved by different shading (rimlights, no ink outline)
Did you use the toon shader along with this compound ? I’ve been playing with this on a simple sphere and I have another question :) Does this compound apply a displacement map automatically to achieve the brush look ?
Author: FalconCrest
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