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Hi,
I’m on a job at the moment that requires me to render some clouds using the particle volume shader. Getting nice results. But I’d like to provide the Smoke artists the illumination and ambient channels of the clouds seperately. It appears as if the particle volume shader handles this as there’s a specific framebuffer tab with options for each channel. The documentation seems a little thin on the ground when describing the process though and I’m not getting it to work.
Can anyone who knows how to work this give me a brief rundown on how to do this?
Cheers,
Anthony
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