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Procedural "Texture Map" Property ?
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  • sfu_nixx
  • Posted: 17 February 2009 03:52 PM
  • Total Posts: 15
  • Joined: 19 February 2008 10:29 AM

Hi all,

Not exactly a shader/material question, but it does have to do with texture maps :

You can assign a “Texture Map” [I]Property[/I] to any object in XSI, which is based on a provided bitmap texture. Can you do the same with a [I]procedural[/I] texture ?

If not directly, maybe a workaround or any other way ?

Thanks a lot.



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  • dwigfor
  • Posted: 25 February 2009 12:06 PM

Not quite sure what you’re asking for… Maybe… Apply procedure texture, rendermap it, and then apply as regular texture.



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  • sfu_nixx
  • Posted: 25 February 2009 01:00 PM

Yes, that seems to be the only way, since MR procedurals are only calculated at render time. Lightmaps are a slightly better workaround than rendermapping, though still not what I had in mind.

Thanks for the suggestion :)



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