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How do you set up a real time shader? If its too lengthy to explain, I’ll see if I can find a tutorial on it…
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Use OGL or Directx nodes in the rendertree.
Usually when it comes to different maps (bump, normal, specular, etc), I find it easier to find a pre-existing shader such as a .fx file (or make one in a program like fxComposer/Mental Mill Artist’s Edition), and just load that like so:
http://cryrid.com/images/temp/XSI/videos/normalmap_test.avi
(The shader I was using was a bit messed up in that I had to flip the texture projection, so you might not have to do that depending on the shader).
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My bad, I did not notice you were using ModTool…
Leo
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