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I followed a fire tutorial in ICE and I was wondering if it’s possible to render the the particles using the hardware render in OpenGL? Right now I have just a bunch of triangles flowing up from a sphere when I have it set on OpenGL realtime, I am a beginner so I don’t know exactly what I am doing lol.
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You could use the OpenGL Particle Shader
But that’s more a working example.
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Yea I did read that looking it up, but where exactly do I find that to use it? Or should I use this sample and connect it to the fire simulation? I found this on Wiki/Softimage.
Actually I kinda figured it out I found the openGL node and plugged it it. Although the flame doesn’t look great I kinda get the idea, it just takes practice I guess. Thanks for your help :0)
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