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You can use the Hardware Render for this. Open up the Render Manager and there choose “Hardware Render” under the Pass Renderer options. Then select the Hardware Renderer from the Pass List at the left of the Manager and choose your options which will be displayed at the right. It is the same as the Viewport visualization options.
For blending the WireFrame and the Render you have many options but it seems for what you mean by “rubbed out” that you will need to animate a mask for this.
Author: SergioGardella
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