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Hi all,
I know there is similar thread already but can someone help me to explain what I should change in my scene to be rendered exactly same like in xsi 6.5? I played with tonemapping lens shader to linearize output but always gives me different render. I need to use Ice so I’m forced to go to xsi 7. Is there some hidden 6.5 compatability render?
Thank you.
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Hi,
check out this thread: http://www.xsibase.com/forum/index.php?board=12;action=display;threadid=37883
[FONT=arial][SIZE=2]Changed shadow type to segmented[/SIZE][/FONT]
perhaps its the same reason
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No that is not my case.
I’m talking about overall look not only shadows. It is because XSI 7.0 has new color management so output has different gamma. I’m little in time press I don’t have much time to play with. If anybody knows how to set it please help me. My scene is too complex to color correct all textures.
Thank you
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If you look at the image in the thread it looks very bright in XSI 7 and the problem was the shadows. Another tip mentioned there was “[FONT=arial][SIZE=2]Preferences - Display - Color Management. Set Gamma Value to 1.”[/SIZE][/FONT]
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This is also useless, this only pre-defines what you will get when new image clip is created. so if you change this value after loading your scene = nothing will happen.
I also tried change gamma of all my clips with combination of mia_simple_tone_mapping shader and I simply did not get same results.
I believe there is a way…
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