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Texture editor update / SUGGESTION
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  • Total Posts: 18
  • Joined: 21 February 2008 04:51 PM

Yo,
if there’s a fix for this thing that I don’t know then please let me know. I didn’t find any suggestions-section in the forums so not sure where to put this, if there is one or one comes up I hope this will be moved there.

When managing a scene with multiple objects and adjusting their UVs with TE open, the objects get the texture that TE has as active clip. I have never found any use for this option and it’s extremely frustrating to have your objects taking different textures when you just select them. I have not found any setting that would disable this and this is most definitely something that should be made as an option. Hopefully this is fixed ASAP. The TE should be updated when you select an object in the scene and it should show the right clip.

Another thing. We’ve never found any use for the Relax tool in the TE. Relax just completely messes up everything. Make it work like a smooth tool rather. The TE needs some touching up in general imo. Good things about it are subprojections, though, which lack some features of the normal texture projections, like unique UVs.



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