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Im using the Ultimapper in 2011 and I’m having trouble exporting the Albedo map. The high resolution mesh is Kitty from FaceRobot, and I have a custom low res head which is unwrapped. The Normal and AO export just fine (probably because it’s pulling the data from the mesh and not the texture), but the Albedo isn’t rendering. It’s coming out a solid blue, only showing blue on half my UV’s and the rest of the rendering is black. I checked to make sure Kitty had a diffuse material with the correct texture, so that seems set up right. I kept the distance to surface the default of .1, and also tried computing it as well. Nothing seems to be working. Any thoughts?
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