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I recently found this: http://caffeineabuse.blogspot.com/2008/08/procedural-asteroid.html
tutorial, but I cannot seem to figure out how to use the “lambert” shaders it refers to. Can someone explain this and then tell me how to export the shader as an image if possible?
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In your render tree go to nodes -> illumination -> lambert, and there it is :)
As for saving the thing as a an image - thats not sooo easy, as you will need UV coordinates on your mesh and you will need to use the Rendermap (see the manual for that, it basically saves the surface of your mesh to an image file)
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Thats the thing. I almost just started xsi, so i need the explanation more in depth
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To create your uvs, try Get/Property/Texture Projection/Unique UVs
Then apply get/property/rendermap. Set what resolution you want, crank the sample settings all to right, specify your uvs and then specify the file type/location.
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