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Using lambert shaders.
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  • laptopman
  • Posted: 18 February 2009 01:24 PM
  • Total Posts: 2
  • Joined: 18 February 2009 09:18 PM

I recently found this: http://caffeineabuse.blogspot.com/2008/08/procedural-asteroid.html
tutorial, but I cannot seem to figure out how to use the “lambert” shaders it refers to.  Can someone explain this and then tell me how to export the shader as an image if possible?



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  • sfu_ace63
  • Posted: 18 February 2009 07:24 PM

In your render tree go to nodes -> illumination -> lambert, and there it is :)
As for saving the thing as a an image - thats not sooo easy, as you will need UV coordinates on your mesh and you will need to use the Rendermap (see the manual for that, it basically saves the surface of your mesh to an image file)



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  • laptopman
  • Posted: 19 February 2009 03:04 AM

Thats the thing.  I almost just started xsi, so i need the explanation more in depth



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  • dwigfor
  • Posted: 26 February 2009 05:05 AM

To create your uvs, try Get/Property/Texture Projection/Unique UVs

Then apply get/property/rendermap.  Set what resolution you want, crank the sample settings all to right, specify your uvs and then specify the file type/location.



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