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volumic lights with texture, is it posible?
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  • butachan
  • Posted: 26 September 2009 08:35 AM
  • Total Posts: 8
  • Joined: 08 March 2008 07:48 PM

I am trying to see if it is possible to emulate volumic lights with some texture inside, imagine simuating dust in the air, without actually using particles.

Any help will be welcome.



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  • butachan
  • Posted: 28 September 2009 09:51 AM

I think I answered my own question, I will post it just in case anyone need the answer.

It seems that the most effective way to emulate realistic volumic lights with textures is to apply a volume shader to a geometry and then iluminate it with a spot light. The only draw back is that the volume shader only contains a fractal as the only texture you can apply.



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