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Hello, i have a problem with my uv layout. I want to get a little bit familiar with the Texture Editor to unwrap my game models. So i’ve started to unwrap my mesh and now i have a problem.
It is compilcated for me to describe it, so i’ve attached a screenshot.
In the texture Editor it says on this side should be the E1, E2, E3, etc. but on the mesh itself it is B2, B3, B4, etc.. Now I want to know what I’ve maybe done wrong to get this error?
Thanks for any help! :)
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So I’ve simply redone it, now it works. I hope this will never ever happen again ;)
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you have propably had some UVW Transformation applied
you can find it in Clusters-Texture_Coordinates_AUTO-Texture_Projection PPG
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Dammit, that was it, thanks! :)
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