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Hi! :)
I’m quite new to XSI and I’m trying to get that kind of effect when I animate some geometry for let’s say 50 frames and than I want that animated geometry to turn into cloth… but I also want to keep that keyframed velocity…
It’s a kind of effect like a character walking and then turning into cloth.
Thank’s for any suggestions :)
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Well.. I figured it out.. for anybody getting into this problem here is the solution.
I duplicated my animated / enveloped mesh… Freez it.
Create some nails on the cloth and parent them one by one to points in my enveloped mesh.
Than i animated the ‘active’ parameter for every nail in a right moment to let the cloth simulate by itself and not under influence of my animated mesh…
and that’s it! Works in real time and I love it!
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