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Hi,
I was wondering if there’s any way to convert hair to geometry. To make things simpler, the hair is static (no animation or dynamics).
Thanks,
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Thank you uno, the addon is what I’m looking for, but unfortunately it’s not working with hair! I tried it with displaced geometry and it works fine, but when rendering hair it’s not outputting anything!
I’m not sure if this is because the addon is not compatible with XSI 7, anyone tried this with XSI 7???
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Unfortunately I don’t think Andy’s plugin will work with hair. It probably has something to do with the fact that Mental Ray doesn’t render hair as polygons but uses special hair primitives.
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Was this also the case in older versions of XSI (e.g. 5)?
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it is necessary to use Hair instantiated geometry
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I’m quite sur I have seen someone thar did it on xsibase using Andy’s shader mihairs are just ribbonds
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[quote=uno;20401]it is necessary to use Hair instantiated geometry
I tested it using Hair instantiated geometry and it’s still not working. I think I’ll take a look at Andy’s mihairs that Ahmidou mentioned and see if this one works.
Thanks
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Sorry I wrote to quick, I meant hairs ar using Mihairs primitives and you can use saverendermesh with them, see here:
http://www.xsibase.com/forum/index.php?board=13;action=display;threadid=31495
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Yup! Now it works… the idea was to apply the saveRenderMesh shader to the instanced geometry not the hair object itself.
Thank you all again :)
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