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[FONT=arial][SIZE=2]Hi;
I have a rigged character that has hair applied to it. The rig has a global SRT on top of it and whenever I scale it to fit another scene’s scale during assembly, the hair gets scaled from the tips down!!!! In other words, the tips stay put and the emission points scale along with the SRT the rig is connected to, thus resulting in elongated hair… I tried almost everything and eventually gave up… I tried deleting the pose constraint node of the hair the object, I tried plugging in an expression into the scale ports of the constraint that multiplies it with the scale x of the SRT object… I’m totally lost… What gives????
Thanx
AJ [/SIZE][/FONT]
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Sorry for bring too obvious, but you could scale the scene to your character.
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