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Just tried to test out some hair stuff in 7 and found this…
Hair in the viewport-

Hair in the render -

And yes, I’ve got the thingy set right…

That was hair coming off a subdivided cube.
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I’m also having it, funny one....
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Yeah it’s a glitch. Does the same with me. It might have something to do with the way that xsi hair interpolates the sub-d’s hulls for optimization purposes.
Still doing that you’re wasting triangles. Both the default sphere or an octahedron with the geo-phase set to 2 or 3 have way less triangles than a cube with the sub-d’s set to 2 and still about the same roundness.
Cheers.
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