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particles to adopt the color / texture of the emitter ?
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  • Total Posts: 155
  • Joined: 19 February 2008 10:09 AM

Hi guys!

Is there a way to make a particle inherit the colour of the emitting object? Or to texture a particle system?

What I need to do is to make an box disintegrate (very similar to: http://community.softimage.com/showthread.php?t=1794 ) but the box has a texture so the particles that are flying away from the box must inherit the texture. I don’t think that’s possible to texture a particle system but maybe I can do something similar to the way you texture hair (transferring a texture map from the emitter to the hair)

Any ideas?
Thanks



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  • rconover
  • Posted: 22 August 2008 09:39 AM

Yup you can do it.
Read up in the docs on the texture map property amd mappable parameters.
In v7 there maybe other methods-you haven’t said which version you are using.



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In ICE, create a Texture Map property (Model > Get > Property > Texture Map)

Then connect a Get Texture Map Color node into a Set Particle Color node then connect the Set Particle Color node into the Execute on Emit port of Emit from Surface.

- Ronald



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Thanks guys! I’m stuck with 6.5 for this project.



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There actually is a way in the old particles. In the Emission property of your cloud, go to the Emission tab. At the bottom you will see a MapColor option. Check this option and press on the widget at the right to connect the color to your texture map.

.. Ronald



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